VR Viewing Orientation
Hi. I'm an MSP with a client who wants to showcase his catering hall to prospects using the Google Daydream in VR mode. However, when any of his prospective clients put on the VR headset and views the room they are standing in, the orientation of the room in VR mode is in the opposite direction from what they are facing in the actual room. If the viewer is facing the entrance of the actual room, the view of the entrance in VR is behind the viewer. In Daydream, the viewer usually holds the pointer button to redirect the 3D view to be directly in front of the viewer, regardless of what direction the viewer is facing. However, for Matterport spaces, the pointer does not work. Q: How do we get the VR view to lineup in the same direction the viewer is actually facing?