[Public Beta] Matterport WebVR Support for the Oculus Rift and HTC Vive
One of the greatest advantages of the WebVR platform is that it easily allows us to bring our Matterport VR offering to a large number of devices. As of Wednesday, August 16th, Matterport is now able to offer basic, Daydream like, WebVR support to our PC customers using the Oculus Rift and HTC Vive platforms.
This was made possible with Mozilla recent update to the popular Firefox web browser adding WebVR support on Windows PCs.
While this is exciting, it’s important to note that this a first, early iteration of Matterport VR for the Oculus Rift and HTC Vive platforms, and will have some limitations:
- It will function similar to our current implementation of WebVR on Google Daydream
- It will only offer point to point, “fade to black” navigation
- “Fly-through” style navigation is not supported at this time. CustomVR spaces that use “fly-through” navigation will default to “fade to black”
- It will support basic head rotation only
- It will NOT support full head movement or tracking
- It will NOT support “room scale” VR experiences
If move your head side to side, or up and down, or take a step in the real world, you will not see a corresponding movement in the virtual world. We would highly advise users remain stationary when using the Matterport WebVR experience for Rift or Vive. Too much head or body movement may cause simulation or motion sickness.
As a platform, WebVR is new. WebVR for PC is extremely new. While we here at Matterport have done our best to minimize issues, there will be bugs. Sadly, many of these bugs we will not be able to address as they might be issues with Firefox, Oculus, Steam, or other settings/drivers on the end-user’s PC. You may need to do a fair amount of troubleshooting to get WebVR support working for your Rift or Vive.
An internet connection is required to view your Matterport VR content. We are not supporting offline viewing of Matterport VR content on Rift or Vive at this time. If you require offline viewing, you can still use one of our Matterport VR apps for either Android or iOS devices.
In order to view WebVR content on your Windows PC with a Rift or Vive:
- You will need to use Firefox version 55 or newer.
- You will want to make sure you are using the latest graphics drivers for your video card.
- Make sure you are using the latest firmware and software for your VR headset.
- You may need to do some troubleshooting to get it to work.
- Make sure you have enabled WebVR support inside of Firefox
- Make sure everything is up to date
- Try resetting your VR software (Steam VR or Oculus App)
- Try resetting Firefox.
- Try resetting your entire system.
WebVR support for the Oculus Rift and HTC Vive is far from perfect. Even with our current Matterport WebVR experience there are many features we still working to implement. Adding basic WebVR support for the Rift and the Vive is the first step, but not the last. We’re continuing to develop our WebVR offering further to add many new and amazing features, so stay tuned!
If you have any questions please feel free to reply to this thread, or contact us at firstname.lastname@example.org
Product Manager, Matterport VR