Matterport Pro2 and VR

Greetings All,

We have already had quite a few questions regarding how the newly announced Matterport Pro2 Camera will work for creating VR Spaces and what difference (if any) you can expect to see in VR Spaces created by the new Pro2 Camera.

The new Matterport Pro2 Camera will support VR much the same way the current Matterport Pro camera does. Spaces created with the Pro2 will automatically be converted to CoreVR spaces free of charge during the promotional period. You will also have the option of converting Matterport Pro2 spaces to CustomVR with no difference in pricing between the older Pro camera and the Pro2.

That said, VR spaces created with the Matterport Pro2 Camera will take advantage of the better color and contrast the Pro2 provides. These differences will vary with the environment and will be more noticeable in some situations (such as low light conditions) and less noticeable in others.

Additionally, since the vast majority of mobile headsets are still using lower resolution screens that are unable to take advantage of the full imagery generated by our first Pro camera (let along the 4k imagery of our Pro 2 camera), we will not be using the full size images from the Pro2 for VR just yet. As the resolution of mobile hardware improves, we will adjust accordingly. Until then, we will continue to optimize the Matterport VR app for the best VR performance on the largest number of mobile devices.

If you have any questions about how the new Pro2 will work with VR, please add them to this thread.  If you have any other VR questions, comments, or feedback: we highly encourage you post them to the dedicated VR section of our Matterport Community, or as always, feel free to contact us at support [at] Matterport [dot] com


Keith S.

Matterport VR



  • Thanks, Keith for the update!  This is great information!  I look forward to seeing how VR develops this year for Matterport.  The industry will dictate so much -- as it seems that Matterport are ready to port their tech to any VR platform that is widely accepted. 

    The recent WebGL / Daydream integration was a massive undertaking for all of you.  Absolutely mind blowing how much work went into being on the forefront of that technology (you might want to share some fun stats on lines of code, development time, etc -- as I know it's monolithic!)

    Is it possible that the iPhone 8 and latest phones might be able to take advantage of the Pro2's full size imagery for VR?

  • Hello Chris, 

    While I cannot go into too many details, I can say that we have a lot of really exciting things in the works for VR, and that WebR is definitely a core part of our strategy going forward. Our lead Architect is actually working on a blog post about WebVR right now.  One that, from what I have been told, will be on the more technical side of things. I'll link it up once it is published. 

    While the current VR app is great, the ability to easily view any Matterport VR space with a simple button click directly in your favorite browser is very compelling. While we only support Daydream devices right now, as announced at Google I/O, WebVR support on Cardboard for Android devices is coming soon. I can't say just how soon, but I can say it should not be too much longer.  On iOS, things are a little more complicated. Currently WebVR is not supported on iOS and while Apples announcements regarding VR today at WWDC were promising, there was no word about WebVR for mobile. 

    Additionally, since Apple has not yet announced the tech specs behind the new iphone I cannot say for sure if it will be able to fully take advantage of the higher resolution of the Pro2.  But... If I had to guess... I would say no. Currently iphone's do not support 2k screens let alone 4k, and I don't expect them to make that big of a jump in one product cycle. 

    Newer Samsung phones have a 1440 by 2560 px screens or in the case of the S8 a slightly larger, 1440 by 2960 px. That said, when you break that down per eye, you are looking at a maximum of 1440 by 1480 px per eye. This is well below the 4096 by 4096 that the Pro2 can produce. So even if we rendered things at full resolution, it will probably be a few years until phones are able to display that much information at one time. 


    Keith S. 

    Matterport VR


  • Thank you both for your info regarding VR. 

  • thanks, good to know, 

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