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Tips for a better Video

I scanned this 70'ft boat last week and the sun prevented me from capturing most of the scans outside so it's a bit choppy in places and I had to use the 360' capture for most of the views. Is there a way to make the transition from one 360 view to another less jumpy? There are also times when the guided tour brings you through a wall instead of taking you back out through the doorway. Has anyone had similar issues? Any tips or recommendations as to how I can tidy this up before presenting it to my client would be greatly appreciated? Thanks!

<iframe width="853" height="480" src="https://my.matterport.com/show/?m=yNb8rfjA1Gg" frameborder="0" allowfullscreen></iframe>

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  • When you use a walkthrough tour like this, you will sometimes see choppiness in the transition from place to place. More scans can help reduce this, because the model has more 3D information. If you can't get to the boat to add scans, you could switch to the Slideshow guided tour, and each transition will just be a fade out and fade in. You also eliminate walking through walls and furniture with the slideshow.

    When you scan a space, as you're placing the camera think about how you can use this scanning point to connect to the next one, and the previous one - is is farther away, or maybe partially around a corner? if so, your walkthrough may go through the corner to get to the next viewing point. Add a scan at the corner to elimate that, and keep your walkthrough points closer together.

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  • Thank you for the reply! I've switched over to the the slideshow as I am not able to get more scans of the interior. It was a tricky space to capture due to the small proximity of it all so I had to leave certain doors ajar to get scans of both the bathroom and bedroom which left for a choppy scan.

    The other issue I'm having are the scans I took on the deck outside. The sunlight seemed to cause a bit of confusion with the scans outside so navigating on deck is a bit of a mess. Do you know if there is a way to block or not allow viewers to navigate themselves on certain scans?

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  • Boat interiors are super hard because everything is so close and there isn't much room to move around. The reason why the Highlight Reel seems to be going through the door in this case is because the door was captured both open and closed so it's not part of the mesh. The code deciding what path to take when going from one snapshot to the next only sees mesh and if it's not there, it will take the shortest route.

    To fix this, you could build a little mesh where the door is in its open position. This is a little experimental, but could work. You can place two window markings over the door to build mesh that can't be walked through.

    For example:

    I hope the help - and works :)

    Amir

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